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c# – 将Unity解决方案导出到WebGL
我正在使用Unity 5.3.3f1 Personal,在我的代码中我必须使用Unity Ping类( http://docs.unity3d.com/ScriptReference/Ping.html).内部Unity Player( http://i.stack.imgur.com/0kHmN.jpg)中的构建和执行正常运行.但是当我尝试将此解决方案导出到WebGL时,我收到了下一个错误:

“error CS0246: The type or namespace name ‘Ping’ could not be found. Are you missing a using directive or an assembly reference?”

这是带有相关Ping代码的C#源代码:

 using UnityEngine;
 using System.Collections;
 using System.Text;
 using System.Collections.Generic;
 using LitJson;

 public class PingScript : MonoBehaviour
 {
     string Url = null, pingAddress = "192.168.0.180";

     float pingStartTime;

     // Use this for initialization
     void Start()
     {        
         CheckServerIp();
         if (Url == null)
         {                        
             pingAddress = "192.168.1.210";
             CheckServerIp();
         }
         print(Url);
     }

     // Update is called once per frame
     void Update()
     {
         if (Url != null)
         {
             //Do something
         }
     }

     void CheckServerIp()
     {
         bool internetPossiblyAvailable;
         switch (Application.internetReachability)
         {
             case NetworkReachability.ReachableViaLocalAreaNetwork:
                 internetPossiblyAvailable = true;
                 break;
             default:
                 internetPossiblyAvailable = false;
                 break;
         }
         if (!internetPossiblyAvailable)
         {
             Url = null;
         }
         Ping ping = new Ping(pingAddress);
         pingStartTime = Time.time;
         if (ping != null)
         {            
             if (ping.isDone)
             {                
                 if (ping.time >= 0)
                 {                    
                     Url = "http://" + pingAddress + ":3200/api/pumpvalues";
                 }
             }
         }
     }
 }
最佳答案
Unity WebGL支持的唯一网络内容是 WWW和 UnityWebRequest类.您仍然可以使用WWW编写自己的ping函数,通过连接到服务器并检查连接是否成功来检查服务器是否可用.
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